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Debates
Topic | Notes |
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"The Double-Jump" | To begin with, the "Double-Jump" does not make any sense at all unless you have a character with rocket shoes, like Vectorman (or maybe a jetpack or wing flap). However, even with some sort of logic for its existence, I still do not enjoy the feel of double-jumping in a video game. It feels very clunky and unpleasant. Beyond those issues, I have to say that the double-jump itself just comes across as bad game design- it seems like the only reason for a double-jump is because you placed your platforms too far apart- it just seems sloppy. Double-jumping is simply not needed when you consider the multitude of ways we had to extend our single jumps back in the day. You could jump farther by: • holding down the jump button longer • performing a running jump • doing a charge jump • gliding through the air • bouncing off an enemy • bouncing on a trampoline • using a mech or animal ride • using a spring launcher • doing a back-flip or long-jump • performing a wall-jump • jumping on bubbles Especially with all that in mind, I feel like double-jumping is straight-up bad game design. I do not find it necessary or fun. |